We are still at the beginning of The Phoenix Corps journey and we are still learning about so many aspects of this project. As we learn more, we will make as much of that information available here as possible. In the meantime, below are resources we wish to offer to all of those who want to research the teaching and learning of thermodynamics and/or the use of graphic novels for learning.
We are actively looking for research collaborators!
what kind of learning do graphic novelS facilitate effectively?
In the learning sciences, graphic novels are an incredibly under-studied medium. This is not surprising. However, after working with it, we believe that graphic novels represent an incredibly powerful medium for researching learning. Graphic novels lie at the intersection of multimedia education, dialogic/discourse education, narrative learning, and many other fields. We want to learn more about the role of graphic novels as a research and instructional tool in the wider landscape of the learning sciences.
HOW DOES THE PHOENIX CORPS supplement current instruction?
The Phoenix Corps does not cover all of thermodynamics, nor does it cover all of the various aspects of the topics we chose to focus this graphic novel on. We heavily focus the graphic novel on making sense of real-world, everyday examples and understanding the necessity and limitations of the laws of thermodynamics from an atomistic perspective. We want to learn more about how this approach fits into one's wider learning experience and which misconceptions this approach is particularly suited for clearing up. Also, we want to learn more about trying out alternative instructional approaches within the confines of The Phoenix Corps (thanks to the editable layers).
How do we embed more immersive assessment and interaction into a graphic novel?
While we have crafted detailed learning objectives and assessment activities, The Phoenix Corps currently remains a static experience for learners, even if deployed on a computer and not on paper. We believe that there is much to explore in the realm of making graphic novels more immersive and more interactive. This is an area of research and design we want to learn more about because we feel that there is massive and largely untapped potential here. What if learners interacted with the graphic novel so seamlessly that they never noticed they were being assessed on their learning? Alternatively, what if each learner made unique choices in how the story unfolds and left the experience with his/her own version of the graphic novel?
If you are interested in learning more, please, click on the button below to contact us!